#ifndef __LOADINGSCENE_H__
#define __LOADINGSCENE_H__

#include <cocos2d.h>
USING_NS_CC;

#include "GameScene.h"

class LoadingScene : public Scene
{
public:
    LoadingScene();
    ~LoadingScene();

    virtual bool init();
    CREATE_FUNC(LoadingScene);
};

#endif
